Diablo Immortal will launch with native voice chat transcription and text-to-speech
Diablo Immortal it’s hell, literally, but playing it doesn’t have to be. Ahead of the game’s June 2 release date, the Diablo The Blizzard team talked about some of the accessibility features they’ve built in Diablo Immortal make a hell that works for everyone.
Controller support was something really important to bring to Diablo Immortal.
“You can play Diablo Immortal with controllers on both mobile and PC,” Blizzard wrote in its accessibility blog. “Many controls – including skills, chat access, etc. – can be remapped from the controller tab in the settings menu.”
In addition to controller support, Blizzard is also sending Diablo Immortal is testing a Razer Kishi controller that turns your phone into a Switch or Steam Deck-like device. While Blizzard is sending us a controller peripheral for testing as part of the review process, the developer said the option “is not intended to induce or encourage controller play – touchscreen, controller, mouse, and keyboard etc. are all super viable options.”
One of the notable features that Andrew Webster reported in his pre-alpha coverage of ID was that the game, at the time, did not include controller support. This meant that he controlled the game via his iPad’s on-screen buttons. It’s not the most comfortable situation for a large iPad or a small phone, which makes mobile controller support almost mandatory for a game like Diablo Immortal.
Chat with Friends is another feature designed to be as accessible as possible, with native voice chat transcription and text-to-speech capabilities. Here are some videos of the two in action.
The surprise addition of PC support was, in itself, a choice made in part for accessibility reasons.
In an interview with The edge, Diablo franchise general manager Rod Fergusson said “it’s important that Diablo Immortal reach as many players as possible.
Of course, this move is also colored by the initial backlash against Blizzard releasing a free-to-play mobile game with a microtransaction-packed cash store. But according to lead game designer Joe Grubb, who also took part in the interview, “it was [also] really an accessibility option,” so people could play on larger, more visible screens, with keyboards that could be remapped to meet gamers’ needs.
Diablo Immortal will launch on iOS, Android, and PC in open beta on June 2.